

But the PCs of the game are capable of traveling to parallel “recursions” that feature their own rules of reality, creating a vast networked multiverse of pocket dimensions. Brought to us by the same publisher as the wonderful Numenera, The Strange is a game about alternate dimensions – and some of those dimensions are downright bonkers.

To discover a dose of the truly odd for a player group ready for something completely different, it’s easy to recommend the aptly named RPG called The Strange.

The sandbox element isn’t just lip service the expectation is that GMs and players work together to craft a story unique to the characters they’ve rolled up, and use the setting as a backdrop to see how those tales unfold. Unlike many role-playing games, Stars Without Number encourages the PCs to adopt their own goals, and use those to drive much of the action. More than anything, this “feels” like the classic science-fiction setting that first comes to mind when you think about the genre. Players build and control starships to move through the universe. A thoughtfully imagined system supports psychic powers. While familiar trappings, including attributes like Strength and Dexterity, show the roots of the system, Stars Without Number launches into entirely different arenas in several ways. In this sandbox-style RPG, players band together to explore a vast sector of space in the year 3200, after humanity has spread out across the stars, and in the wake of the fall of a vast interstellar empire. Players already familiar with the mechanics of D&D will find a lot of recognizable territory in Stars Without Number, a fascinating retro sci-fi RPG that draws inspiration from the earliest days of the tabletop gaming hobby, a tradition also often called the Old School Renaissance.
